I’m a hands-on Art Director and Team Leader with 15+ years in mobile, casual, and indie game development.
I specialise in starting new games from zero, defining the art vision, producing assets across all disciplines, and building pipelines for rapid prototyping in any style.
I also have a proven track record of scaling teams and projects into full production, growing talent, optimizing workflows, and leading cross-disciplinary teams to ship high-quality games.
I’ve worked as:
A one-man art army creating entire games solo.
A small-team lead in experimental R&D environments.
A large-team Art Director for established titles.
Whether it’s rapid iteration to validate a concept, or building and leading a 30+ person art department, my goal is always the same: deliver impactful visual experiences, on time, and built for long-term success.